Hard Surface modeling/texturing

I specialize in hard surface modeling, texturing, and look development for VFX, 3D animation, and real-time game production, always working within the technical constraints of each pipeline.

I can adapt assets from VFX to game-ready formats (and vice versa), ensuring optimal performance while preserving visual fidelity. Textures can be delivered in engine-ready formats, including optimized ORM maps for real-time workflows.