Video Game Development
I’m working on different games, all at different stages of developpment, in both Unity and Unreal. Moon will be the major one and will take teo and a half years to complete.
American Politics is a 2D satirical strategy/narrative game where you play as a weasel climbing the political ladder — from Class President all the way to National Leader — by making deliberately cynical, absurd decisions.
Moon is a cinematic, character-driven survival game set on a small, airless moon after a catastrophic crash. Stranded in low gravity with limited resources, a fractured crew must survive long enough to repair what’s left of their mission.
But survival isn’t the only stake.
Twenty thousand colonists lie in cryosleep aboard the damaged vessel above. Every decision the player makes — strategic, moral, or personal — ripples outward, ultimately determining the fate of all 20,000 lives.
Told through rotating character chapters, Moon blends environmental survival, psychological tension, and high-stakes choice. There are no aliens. No external saviors. Only human weakness, responsibility, and the weight of consequence. WIP concept art done in Blender
Photon is a surreal, atmospheric adventure where you play as a single photon navigating a universe swallowed by darkness. Explore mysterious voids, illuminate shattered structures, and gather photons to grow stronger, all while evading and confronting adaptive forces of shadow. Your choices shape the cosmos, and only by balancing light and darkness can you restore life to the universe. I apologize for the AI artwork. I will replace it as soon as I get into visual production part of the project. I’m not a concept art artist.
Navigate dynamic 3D spherical mazes by rotating the world around a fixed player. Solve puzzles, avoid hazards, and uncover secrets across 20+ themed worlds, each with unique mechanics, enemies, and collectibles. Optional objectives, boss encounters, and nested multi-layered spheres reward exploration and skillful play.
Cubic Match is a puzzle game where you need to match two half-cubes in the proper orientation from a list of possible choices. The mechanic is working. Now it’s time to do a proper UI.